Upon reaching the airlock to D6, an anomaly floats into view, possibly being attracted by the electrical supply in D6. The final appearance of the anomalies is during " Dark Star", where Miller, Ulman, Artyom, and the Rangers are on their way to D6. When used correctly, it can be a powerful tool, but otherwise it is incredibly dangerous. Khan mentions here that, "it's not anymore 'evil' than, say - fire," implying that it can be seen as both a good and bad thing, like fire. Near the end of the level, the same blue orb kills a horde of nosalises via an electric shock. Later, during the level " Anomaly", Artyom learns to bypass the anomaly by staying still until it moves away. Artyom first encounters this anomaly the first time he sees a bright blue "orb" during the level " Chase", knocking him and his companions out.
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